Clue! Duke Edition
How to Play:
Just like the murder mystery game Clue, created by the Parker Brothers, Clue Duke Edition plays the same way.
There has been a murder of a poor unsuspecting freshmen, Non Body. Your job is to figure out who did it, where they did it, and how it was done.
There are six suspects: President Brodhead (current president of Duke University), Nan Keohane (first female president), Coach K (Hall of Fame basketball coach), James Duke (benefactor), Dr. G (current engineering professor) and The Blue Devil (beloved mascot).
The six weapons are a pile of textbooks, a calculator, a basketball, a DukeCard, a rotten Marketplace apple and a C-1 Bus.
The nine possible crime scenes include The Bus Stop, The Marketplace, The Gardens, CIEMAS, Cameron Indoor Stadium, The Link, The Clocktower, Baldwin Auditorium, and The Chapel.
To play, the Clue cards are separated into three different piles: weapons, suspects and locations. Each pile is shuffled individually and then one card of each pile is placed in the Confidential Envelope without revealing the cards. These are the actual facts of the crime. The remaining cards are shuffled together and distributed between the players (from 3 to 6 players or teams).
The players choose their suspect avatar (distinguished by the suspect's initials on the red play pieces). The pieces start on the colorful blocks on the edge of the game board. Players roll the dice and move into various crime scene possibilities. Once in a location, that player may "suggest" what happened to Non Body by saying "I suspect it was (suspect) in the (location the player is currently in) with the (weapon)." Once they suggest they move that suspect's playing piece and the weapon's piece into the location. Then the other players (in clockwise order) try to disprove the suggestion by showing one of the suggested cards to the player whose turn it is and no one else. If the first other player does not have a card to show, the next player may show a card. Once one of the cards is shown, that player's turn ends and the next player rolls the dice. Players may make notes on the Crime Charts.
If the player, whose turn it is, is in one of the corner locations on the board (Baldwin, CIEMAS, Bus Stop or Link) they may use the secret tunnels (the black squares in the corner of the board) to move to any of the other corner locations without rolling the dice.
If a player believes they have figured out the case they, on their turn, may declare "I accuse (suspect) in the (location) with the (weapon)". The player does not have to be in the accused location. Then that players looks inside the Confidential Envelope to see if they are correct. If they are wrong, the player may not play the rest of the game nor tell any other player the contents of the Confidential Envelope. The game ends once a player has accused correctly and has solved the murder of poor freshmen Non Body.
The locations were chosen as the major locations on Duke's East and West Campus. The Chapel was specifically placed in the center bottom of the board since it is one of the most recognizable building at Duke. The suspects are well known persons affiliated with the university. The weapons are typical Duke items.
The Clue cards are all real pictures of the suspects, weapons and location, to contrast the artistic representations of the weapons and locations and the symbolic representation of the suspects.
The first picture in the other post shows the board. The second photo shows a few of the cards and the back of all the cards. The third photo shows the different weapon items and game pieces. The fourth photo shows some of the Crime Charts used in the play of the game. The rest of the photos are of the game actually being played.